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by Intangir on January 12, 2015, 05:41:59 pm
Mojang is going to allow name changes next month

apparently they are even making it free, which is nice..

problem is many of the mods we use do not support name changes yet, and some probably never will.. certainly not by early next month

the effected features are the voting counts, citadel protections, and prison pearls, and probably others

if you change your name you won't be able to access your protections and chests!

i'll see if i can fix at least prison pearl before the change goes in since otherwise they could get out by changing their name.. but citadel is going to be much more difficult to fix, it is a very old and complicated mod at this point..

i might be able to hack in a feature to manually update someones name if they tell me
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by Intangir on December 24, 2014, 10:50:02 pm
Hope everyone is doing well and spending their holidays in their favorite ways, be it with family or getting hammered on egg nog!

(i attached a just terribly looking xmas tree photo Wink you have to open the post in the forum section for it to be seen)
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by Intangir on December 21, 2014, 10:11:23 pm
The first survey mission is underway

talk to cid on the spaceport for info

remember survey missions are short term, and can be unstable, or unsustainable. don't pour too much time and effort into anything unless your willing to lose it
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by Intangir on December 10, 2014, 03:56:50 am
1.8 at last! This has been a highly anticipated release! and it has been a long wait and a lot of work to get it working.

I'll write up a more comprehensive post about this later but for now keep the following in mind:

#1, this is still pretty early to be moving to 1.8, many of the mods are in dev versions, and the spigot server software itself is also still very bleeding edge. There will likely be bugs and issues. please report any bugs and issues you find right away, on this thread or at least on the forum so i can fix them. please don't quietly exploit exploitable issues you find. Its a tough call between waiting for stability or moving forward with newer mods and software, but since the anticipation was so high, our population is so low Wink and so many people are waiting on the repair changes, i went ahead and moved forward. I did as much testing as 1 person can do within the timeframe and from what i could tell all of the mods work well enough. Wink

#2, 1.8 made drastic changes to graphics and AI. supposedly it results in a drastic framerate boost for most players, unfortunately for me it results in a massive performance LOSS. If you have terrible terrible frame rates and chunk load times like i do, i highly recommend getting the mod optifine:

it has always improved performance for me in the past, i haven't installed it for 1.8 yet so i am crossing my fingers it solves all of my performance issues..

If it doesn't, you can also improve performance by lowering your render distance, the server only sends upto 8, but anything lower should improve your performance, especially while walking around. you can also change other graphics settings in there, major ones include the Graphics setting, and Smooth lighting, even lowering the framerate seemed to help a ton

#3, like i said, AI has also been drastically changed (by mojang) some monsters are way faster, some hit faster, some pathfind differently.. they are all different.. be careful, behavior your your used to from monsters will not be the same, they might find new ways into your bases, they may be more dangerous than before, especially pigmen are lightning fast..  i don't think you can outrun them, and they almost seem to warp to you once they get close enough to hit you and beat you into a corner and murder you and revel in your blood while they try on your prot4 armor.. it is terrifying, i have removed the auto aggressive pigman setting from AF because they are dangerous enough as is.. i have also removed the AI nerf from spawners to see if the AI impact of spawned mobs is still high or not, also the nerfed AI mobs did even less than they did before the AI changes

#4, i listed some new recipies on the section here on the website, it will tell you how to access some of the new items required for new block recipes, i also added a way of practically doubling the amount of quartz we can produce since quartz is required for most of the new recipes

#5, armor stands are technically entities, citadel will not protect them, (same as item frames, and pictures..), use them at your own risk, im actually not sure if its even logged by snitches yet since they are so new. I recommend not putting valuable armor on them at all yet

* Prison pearls appear as big checkered glowing boxes, they still actually work though, they just look silly..
* player skinned npcs sometimes disappear on the spaceport
* the tab list sometimes flickers npc heads on it..
* portaling sometimes puts you too low for a second or show you falling, it seems to always correct your position within a couple seconds.
* head still sometimes show the wrong texture for a while, but mysteriously it seems to correct it after a matter of minutes.. (usually..)
* animals seem to get out of their pens when i first logged in, it doesn't seem to KEEP happening, but they may have changed collision boxes on fences and iron bars causing tons of my chickens to escape. i don't think it will continue after the initial chunk loading
* alot of the portals on VE look rotated randomly.. you may need to break and relight them
* some maps mysteriously popped off of walls for no apparent reason, i fixed some, if you lose maps let me know and i can restore them
* some levers mysteriously pop off of floors.. it seems to be caused by being on halfslabs, this is a vanilla bug that i can't fix, you'll have to change the slabs to full blocks to place the lever there..
* custom tab list has issues, but it still looks cooler than default

Hope everyone has fun!
236 Views | 12 Replies
by Intangir on November 30, 2014, 04:29:16 am
So the spigot community actually made good on their promise and released a working version of 1.8 bukkit/spigot

Many of the mods already work, a handful will have to be updated though, and some are closed source so we will have to wait for their authors

I'll be checking up on the remaining mods and trying to update them myself if need be and will probably be moving to 1.8 as soon as all of our mods are supported

100 Views | 0 Replies
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